![]() It’s a valuable read whether or not you are already familiar with him. Takenouchi provides valuable insight into each of his projects while telling us about more general experiences about how he pioneered club music within Konami Kukeiha Club, realized the price of security over freedom as a freelancer, and went on to found GE-ON-DAN. In this indepth interview, we take a tour throughout the composer’s career. This month he founded the Video Game Sound Creator’s Alliance featuring over 40 major Japanese game composers. Despite being in the video game industry for 20 years, it’s only recently that he has become a well-known name. Yuji “TECHNOuchi” Takenouchi’s diverse career spans games such as Metal Gear 2: Solid Snake, X-Men, Circadia, Bravo Music, Ace Combat X, and Demon’s Souls. ![]() At the completion of the demo, a splash screen touted an American release as "Coming Soon", but ChainDive was never released outside of Japan.Yuji Takenouchi (aka TECHNOuchi) Interview: The Video Game Sound Creator’s Alliance on a demo disc packed with the Official PlayStation Magazine, Volume 79, in April 2004. ![]() A training mode is available with demo videos and tutorials.Ī playable demo of ChainDive was released to the U.S. Time Attack and Combo Attack modes are unlocked after completing the game. Many stages end with boss encounters and are capped with in-game and illustrated cutscenes with Japanese voiceover. Though most levels are based on grappling and swinging through stages, one level sees Shark snowboarding down an icy mountain, another running towards the screen from a huge monster while carrying a female companion over his shoulder. A combo counter slowly dwindles and when it finally times out Shark is awarded points for his successive moves and his health is even restored upon touching down on the ground for a moment. The gameplay and combo system is designed to encourage fast, non-stop flying action as Shark freezes a series of enemies, latches on and dives through them and continues bounding forward to the next batch. ![]() With swift timing, the sword can also be used to deflect enemy fire, freezing them in their tracks. Once frozen, Shark can latch onto enemies with the Plasma Chain, diving straight towards them with his sword, and destroy them for points and a boost in momentum. The particular enemies in ChainDive can be frozen just by approaching Shark's swinging, spinning blade but cannot be destroyed by it. Shark also has a double jump that can be activated at any time.įor attack and defense, Shark carries a glowing purple-blue, double-ended sword. For example, latching onto an orb from below will propel Shark upward but his trajectory can always be influenced by moving the left analog stick. Once attached, his momentum and the left analog stick can be used to adjust his swing. The player character, Shark, carries the 'Plasma Chain' which allows him to latch onto the plentiful green orbs that populate the levels. The camera pans, zooms and tilts during scripted sequences and in-game cut scenes but the gameplay remains solely 2D. ChainDive, developed by Japan's Alvion and released on PlayStation 2 in October of 2003, is played from a 2.5D perspective with 3D visuals and backgrounds locked on the 2D plane.
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